"""Binary ROI masks meshed as translucent contours."""
import numpy as np
from dipy.utils.logging import logger
from dipy.utils.optpkg import optional_package
from dipy.viz.skyline.UI.elements import color_picker, colors_equal, thin_slider
from dipy.viz.skyline.render.renderer import Visualization
fury_trip_msg = (
"Skyline requires Fury version 2.0.0 or higher."
" Please upgrade Fury by `pip install -U fury --pre` to use Skyline."
)
fury, has_fury_v2, _ = optional_package(
"fury",
min_version="2.0.0",
trip_msg=fury_trip_msg,
)
if has_fury_v2:
from fury.actor import contour_from_roi, set_group_opacity
imgui_bundle, has_imgui, _ = optional_package(
"imgui_bundle", min_version="1.92.600", max_version="1.92.801"
)
if has_imgui:
imgui = imgui_bundle.imgui
[docs]
def create_roi_visualization(
input,
idx,
*,
opacity=100,
color=(1, 0, 0),
render_callback=None,
):
"""Create ROI visualization from input
Parameters
----------
input : tuple
Tuple of the (roi, affine, filename) or (roi, affine)
idx : int
Index of the ROI for naming purposes if filename is not provided.
opacity : int, optional
Opacity of the ROI rendering.
color : tuple, optional
Color of the ROI rendering.
render_callback : callable, optional
Callback function to be called after rendering.
Returns
-------
ROI3D
The created ROI3D object.
"""
if not isinstance(input, tuple) or len(input) not in (2, 3):
raise ValueError(
"Input must be a tuple containing (roi, affine, filename) or "
"(roi, affine) for ROI visualization."
)
if len(input) == 2:
roi, affine = input
filename = f"ROI_{idx}"
else:
roi, affine, filename = input
return ROI3D(
filename,
roi,
affine=affine,
color=color,
opacity=opacity,
render_callback=render_callback,
)
[docs]
class ROI3D(Visualization):
"""Represent ``ROI3D`` in Skyline.
Parameters
----------
name : str
Display name used in the Skyline UI.
roi : ndarray
ROI mask array used to build a contour surface.
affine : ndarray, optional
Voxel-to-world affine used to position slices in world coordinates.
opacity : int, optional
Slice opacity in percent, expected in ``[0, 100]``.
color : tuple(float, float, float), optional
Value for ``color``.
render_callback : callable, optional
Callback used to request a render/update.
"""
def __init__(
self,
name,
roi,
*,
affine=None,
opacity=100,
color=(1, 0, 0),
render_callback=None,
):
"""Represent ``ROI3D`` in Skyline.
Parameters
----------
name : str
Display name used in the Skyline UI.
roi : ndarray
ROI mask array used to build a contour surface.
affine : ndarray, optional
Voxel-to-world affine used to position slices in world coordinates.
opacity : int, optional
Slice opacity in percent, expected in ``[0, 100]``.
color : tuple(float, float, float), optional
Value for ``color``.
render_callback : callable, optional
Callback used to request a render/update.
"""
self.roi = roi
if self.roi is None:
raise ValueError("ROI data cannot be None for ROI visualization.")
elif not isinstance(self.roi, np.ndarray):
raise ValueError("ROI data must be a numpy array for ROI visualization.")
if self.roi.ndim == 4:
logger.info(
"Input has 4 dims, taking the first volume for ROI visualization."
)
self.roi = self.roi[..., 0]
self.affine = affine
self.opacity = opacity
self.color = color
self._draft_color = color
self._color_picker_open = False
self._color_picker_popup_id = f"roi_color_picker_popup##{name}"
self._create_roi_actor()
super().__init__(name, render_callback)
def _create_roi_actor(self):
"""Handle create roi actor for ``ROI3D``."""
self._roi_surface = contour_from_roi(
self.roi, affine=self.affine, color=self.color, opacity=self.opacity / 100.0
)
for actor in self._roi_surface.children:
actor.material.alpha_mode = "blend"
if self.opacity < 100:
actor.material.depth_write = False
def _set_opacity(self, opacity):
"""Handle set opacity for ``ROI3D``.
Parameters
----------
opacity : int, optional
Slice opacity in percent, expected in ``[0, 100]``.
"""
set_group_opacity(self._roi_surface, opacity / 100.0)
for actor in self._roi_surface.children:
actor.material.depth_write = opacity >= 100
def _populate_info(self):
"""Handle populate info for ``ROI3D``.
Returns
-------
str
The information of the ROI visualization.
"""
info = f"ROI shape: {self.roi.shape}\nROI dtype: {self.roi.dtype}\n"
info += f"Total voxels in ROI: {np.sum(self.roi > 0)}\n"
if self.affine is not None:
affine_str = np.array2string(
np.round(self.affine, 2), separator=" ", prefix=""
)
info += f"Affine:\n{affine_str}\n"
return info
@property
def actor(self):
"""Handle actor for ``ROI3D``.
Returns
-------
Contour
The actor of the ROI visualization.
"""
return self._roi_surface
if not has_fury_v2:
create_roi_visualization = ROI3D = fury